![]() If two unlike numbers meet, subtract the lower number (stronger unit) from the higher number (weaker unit). If two like numbers meet, both are destroyed.Ģ. If the number exceeds the Manhattan distance between the mortar and the opponent, the enemy unit is destroyed. Roll a d10 and subtract 1 for every unit in between the mortar and the unit under fire. Destroy a targeted unit if he has not moved since he was targeted. They are like Artillerists except that they can target any enemy unit regardless of line of sight.Ģ. Note that either team can use a mortar, including the opponent's. Taking the mortar involves destroying the unit in the square. Have no effect unless a unit is sitting in that square. Squares with mortars are identified at the beginning of the game by placing a marker on the square. If the number exceeds the Manhattan distance between him and the opponent, the enemy unit is destroyed. ![]() ![]() Fire on an enemy unit within line of sight. Destroy any targeted unit if it is still within line of sight. Target a single enemy unit within line of sight.Ģ. Note that he is not identified when this action takes place.ġ. Loses to any enemy unit entering his square.Ĭan take one of two actions on his turn in addition to move. When any enemy unit first enters his cell or vice versa, both units are destroyed. Note that this will require that a d10 (0-9) be added to the set. I'm pondering a variation of Stratego which involves replacing some of those useless 9's with some of the following pieces.
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